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List of Harness Suppliers
What is a Combined Driving Event?
. The CDE (Combined Driving Event) is modeled after the Three Day Event, which tests the overall condition and versatility of the horse in sport. I-TRH Prince Philip was a major force in the design of the rules and is today an active participant in the sport. Major competitions are usually held over three days: day 1) Driven Dressage; day 2) Cross Country Marathon with up to eight special obstacles or hazards; day 3) Cone Driving Competition which equates to the show jumping phase of the ridden event (One or two-day competitions include each of the phases, with a Marathon of a shorter distance). Penalty points are incurred in each of the above phases and the winner is the entry who accumulates the fewest points. Horses and ponies compete separately in these categories: single— one horse/pony; pairs—two horses/ponies side by side; tandem—two horses/ponies, one in front of the other; and Teams—four horses/ponies—two pair, one in front of the other.
Often compared to compulsory figures in figure skating, the dressage test consists of a prescribed sequence of movements judged against a standard of absolute perfection. The test demonstrates the obedience, freedom, regularity of movement, impulsion, and correct position and training of the animals. Multiple hitches are judged collectively.
This phase tests the fitness, stamina, and obedience of the horses and the judgment and capability of the driver. Advanced competitions can have 5 sections (A, B, C, D, E), which may include mandatory walks, trots, as well as a section which includes hazards. Other competitions may have 3 sections (A, B, E), all having a minimum/maximum time allowance. At the end of section B and D there are mandatory 10 minute halts with veterinary checks to ensure the horses are not unduly stressed and are fit enough to continue. Competitors can walk the course before the marathon phase and plan their route. They are given a map and course marker flags for guidance, but no horse is allowed on the course before the start. Drivers may choose any path through the obstacles, provided they drive through each gate in the correct alphabetical sequence, wand with the red flag on the right and white on the left. The object is to complete each hazard in the shortest possible time with no penalties. Penalties include time, groom/driver dismounting, driver putting down whip, error of course, knocking down a collapsible element, and turning the vehicle over.
Cones can be likened to the stadium jumping phase of eventing. The object is to drive through narrowly spaced pairs of cones cleanly within time allowed. Each cone has a ball placed on top, and any miscalculation will dislodge the ball, thus incurring a penalty. This phase tests the fitness, agility and obedience of the horse and the accuracy and skill of the driver.
Vehicles used in Combined Driving must be safe and well maintained. Each competitor is checked at presentation before the dressage test and again for safety before the rigors of the marathon. The same vehicle must be used in both dressage and cones; a second vehicle may be used in the marathon.
Grooms & Navigators
A groom may accompany the driver in the dressage and cones competitions. On the marathon, the groom is a vital part of the team to help the driver stay on the correct course, to keep track of time, to hold paper work, and to help direct the route through obstacles. In addition the groom is called on to balance the vehicle by shifting his/her weight around tight turns or on uneven ground. Grooms may not handle the reins, nor the whip, and may give verbal assistance only in the marathon. No verbal communication between the driver and the groom is allowed in the dressage or cones competitions.
(source: www.american driving society.org
What is an Arena Driving Trial?
An Arena Driving Trial is a CDE shrunk down to be a 1 or 2 day event inside an arena. The entire marathon/cross country phase is totally removed. They were created to offer a less expensive opportunity to drivers who might want to compete in this style of an event and more options to show organizers who did not have the volunteer base or venue to put on a full CDE.
ADT dressage tests are a bit different than what you are used to in a CDE! They are designed to be driven in variable sized arenas with different entrance points. You should "walk" your dressage test before the competition begins. During your test, you should enter the arena and warm up inside the arena until the judge signals you to start, and then proceed to your first movement. Note that the first halt and salute is done at an angle - just turn your body to salute the judge - don't turn the horse and carriage.
Dress is "marathon" as presentation is not scored in an Arena Driving Trial. Clean, neat marathon dress and same vehicle should be used for all 3 phases of the competition. If in marathon gear, helmet is required, as well as gloves and whips. If dressed traditionally, aprons, gloves, whip, hat, and jacket are required. Don't mix your styles!
Scoring: This competition is a FAULT competition (as with CDEs and HDTs) and will be scored according to a time allowed based on the speed and distance of the course. Balls down are 3 penalty points.
In an Arena Driving Trial 4 hazards are timed and each scored separately.
House rule (ADS approved): Each hazard can be driven two times (if the driver desires) and the best of two will count for scoring and placing. This includes Eliminations - if you "E" on a hazard, take the other score. Judges, however, will not inform you if you have been eliminated.
In the morning, each competitor will drive Hazard #1 and Hazard #2. If desired, the competitor can repeat the drive by doing Hazard #1 and Hazard #2 again. Best of the two scores for a hazard will count.
The hazards will be reflagged and walked during the lunch break.
In the afternoon, each competitor will drive Hazard #3 and Hazard #4. If desired, the competitor can repeat the drive by doing Hazard #3 and Hazard #4 again. Best of the two scores for a hazard will count.
Time taken is converted to penalty points at 0.2 points per second, and lowest total penalty points determines placing.
All hazard gates will be driven in alphabetical order, with the number of gates dependent on experience level:
Training: 3 gates A-B-C (NO CANTERING PERMITTED)
Preliminary: 4 gates A-B-C-D
Intermediate: 5 gates A-B-C-D-E (4-wheel vehicles only)
Advanced: 5 gates A-B-C-D-E-F (4-wheel vehicles only)
Note that VSEs do not need a navigator, but small ponies, large ponies, horses, and any multiples require a navigator in the hazards.
ASTM Safety Helmets are REQUIRED for all persons on the carriage.
(Source: www.cypresskeep.com specific for the 2009 Tampa Trials)
Just to give you an idea of what an ADT is.
What is a darby or derby?
What is a Derby? A “derby” (British Spelling) or “darby” (Alternative non-British Spelling) (both pronounced “darby”) is an event that combines all the excitement of cones, hazards, and other obstacles. The driver will be asked to go through the course obstacles (cones, bridge, and hazards) in numerical order, and portions of the course will include hazards, with drivers going through in alphabetical gate order, and then proceeding through more obstacles. All obstacles must be driven in the correct direction (red flag on right).
What are the Darby/Derby Rules?
1. General Principles
A Carriage Derby is competition that offers a combination of marathon and cone obstacles and may be held in a suitably size indoor or outdoor arena. Each driver will be timed from crossing the start line and drive each of the numbered obstacles in the proper direction and in numerical order to the finish line. Depending on the number of volunteers available, the course gates may be set to a common width for each class, or adjusted for individual vehicle width. Grouped obstacles may have any number of knockdowns to protect the elements, and have to be set to a standard width. The Tampa Trials is using the Common Width for each class.
2.1 Classes for Training, Preliminary and Intermediate may be provided.
2.2 All entries (except VSE-single) must be driven with a groom on the vehicle.
2.3 Grooms may ride with more than one entry subject to scheduling.
2.4 Age restrictions under Article 910.1.2 shall apply to all entries.
2.5 All persons on the course must wear properly fitted ASTM protective headgear, with harness attached. Protective vests and medical armbands are strongly recommended.
2.6 Only the driver may handle the reins, brake, and whip
2.7 A whip of suitable size to reach all horses must be carried in hand while on course. If the whip is inadvertently dropped, the driver shall stop the vehicle, the groom dismount, hand the whip to the driver and remount before the vehicle resumes the course. The penalty is time lost.
2.8 No cantering in Training classes or any 2 wheel vehicles.
2.9 Wire wheels and/or pneumatic tires allowed in Training class only.
2.10 Preliminary and Intermediate must be driven in 4 wheel vehicles.
2.11 Gate widths may be common width for turnout or adjusted for each class
2.12 Grouped obstacle widths: VSE = 2.0m; all other turnouts = 2.5m
2.13 Drivers may enter a maximum of two times. The second entry shall not count toward any prizes. For the Tampa Trials, a driver can enter any number of times, but the second entry in the same class will not count. An entry in a different class will count.
2.14 Driving gates out of order is “off course” and may be corrected by returning to the missed gate and resuming the course.
2.15 All gates completed are “dead” and can be driven in either direction, however if any ball or knockdown is dislodged at any time, it is penalized.
2.16 All drivers are allowed 20 minutes to walk the course. A course diagram will be posted before the walk but not required to be distributed.
2.17 Judge’s interpretation of these rules is final.
3.1 Course is timed from nose of first horse crossing start line to nose of first horse crosses finish line.
3.2 Penalties are added to the elapsed time for total time.
3.3 Entry with the lowest total time wins
3.4 Ties will be broken by the fewest penalty seconds or a drive-off at Management discretion.
4.1 Off course – corrected......................................... ......................... 20 seconds
4.2 Off course – not corrected .................................................. ..........Elimination
4.3 Ball or knockdown dislodged .................................................. ....... 5 seconds
4.4 Preventing a ball or knockdown from falling................................. 10 seconds
4.5 Reckless or unsafe driving........................................... .................Elimination
4.5 Continuing course without whip in hand .........................................Eliminati on
4.6 Incorrect pace (each five second interval) ................................... 10 seconds
4.7 Intentional cantering in 2 wheel vehicles or Training classes .......Elimination
4.8 Refusals (1st and 2nd occurrence) .............................................. 10 seconds
4.9 Refusal (3rd occurrence) .................................................. ............Elimination
4.10 Missing or not stopping to repair disconnected harness...............Elimination
4.11 Groom not on vehicle passing any gate, start or finish ................ 20 seconds
4.12 Passing exit before completing all obstacles ................................Elimination
4.13 Groom dismounting when vehicle is not stopped ........................ 20 seconds
4.14 Driver dismounting anywhere on course...................................... 20 seconds
4.15 Vehicle turnover .................................................. .........................Elimination
4.16 Starting before signal or not crossing start line.............................Elimination
4.17 Outside assistance from anyone not on the vehicle......................Elimination
4.18 Excessive use of the whip.............................................. ...............Elimination
4.19 Unsportsmanlike behavior .................................................. .......Elimination
5. Typical Course Design
The number of elements on the course shall be determined by the size of the arena available, not to exceed 4 lettered obstacles, one bridge, and 10 pairs of cones. At the Tampa Trials, some of the cones will be removed for Intermediate and Advanced divisions for greater speed opportunities.
Source--www.cypresskeep.com found in their link to Tampa Trials, 2009
Rules are based on Canadian Carriage Club
What is competitive trail driving?
Competitive Trail Riding (CTR) or Competitive Tral Driving (CTD)is an equestrian sport where riders/drivers cover a marked trail for a distance that is usually between 15 and 40 miles per day. Some ridesdrives are only one day long, others may run as long as three days.
The goal of the competition is to demonstrate partnership between horse and rider. Unlike in endurance riding, factors other than speed are considered. If the ride/drive is timed, it is a form of trace pace; else it is a judged trail ride. In a timed ride, horses may not come in under or over a certain time, and veterinary checks, rider behavior and other elements play a role in the placings. The horse is evaluated on performance, manners, and related criteria. "Pulse and respiration" stops check the horse's recovery ability and conditioning.
There are many different organizations which sanction Competitive Trail Rides/Drives. Horsemanship may be considered at some competitions, depending on the sanctioning organization. Riders/drivers are evaluated on how they handle the trail, manage the horse, and present to the judges and veterinarians throughout the ride. Obstacles are also set up along the trail and the horse and rider are graded on how well they perform as a team.
Rides/drives are often held on public lands, such as Forest Service or BLM lands in the United States, but are also held on private property. The terrain varies depending on the part of the country in which a competition is held, and lands available for the event. Unlike trail riding at a guest ranch, where inexperienced riders walk their horses most of the time and cover simple trails, riders/drivers who compete in competitive trail rides are asked to have their animals navigate a variety of terrain and use all gaits, especially the trot.
Similar events exist around the world, though often with wide variations in rules and distances. In all cases, the most obvious difference between an endurance ride and a competitive trail ride/drive is that the winner of an endurance ride is the first horse and rider team to cross the finish line and pass a vet check that deems the horse "fit to continue," whereas competitive trail rides/drives usually consider additional factors and penalize a horse and rider that finish in too little or to long of a time.
Source is Wikipedia.com
Organizations that offer competitive trail riding/driving are SEDRA (base in Florida),www,distanceriding.org
North American Trail Ride Conference (www.natrc.org),
Upper Midwest Endurance and Competitive Rides Association (www.umecra.com),
Eastern Competitive Trail Riding Association (www.ectra.org),
Middle of the Trail Distance Riders Association (www.motdra.fws1.com), Southeastern Distance Riding Association (www.distanceriding.com), and Ontario Competitive Trail Association (www.octra.on.ca).
What is Pleasure Turnout class?
This is a rail class at a Driving Pleasure Show.
Entires are judged primarily on the quality and performance of each turnout.
70% of the score goes to condition, fit and appropriates of harness and vehicle. neatness and appropriateness of attire and overall impression.
30% on performance, manners and way of going.
The judge will ask you to go both ways around the arena at a slow, working and strong trot. You will be asked to come into the center of the ring and have your horse stand quietly while the judge walks around all entries. You will be asked to reinback. (remember a reinback is back up 3 or 4 steps (or howevermany you are asked) and then return at a walk to your starting point).
It is not unusual for the judge to ask to see a simple pattern as a figure 8 or a serpentine.
Source--ADS web site.
What is Pleasure Working Class?
This is a class that the horse is judge primarily on its ability to provide a pleasant experience for the driver. 70% of of the judging is on the manners and way of going of the horse, 20% is on the fit of harness and carriage/cart, and 10% on the attire of the driver.
Similarly to Turnout, you will be asked to go both directions in a slow, working and strong trot, pull into the center, have your horse stand quietly and perform a reinback.
A simple pattern may be asked for.
Will the cart fit the horse? Does it Balance?
With the vehicle standing level and the ground and floor of the vehicle parallel to the ground:
1 The height from the ground to the tug stop on the shaft
2 Length from the tug stop on the shaft to the trace box
1 The height from the middle of the girth to the ground
2 The length from the middle of the horse's girth line to the back of the thigh adding a further 12 inches for a pony or 18 inches for a horse
If "1" and "2" measurement on both horse and carriage are similar, the horse should fit after some slight harness adjustment.
It may also be possible to alter the tug stops on the vehicle, provided that the horse's chest is appropxiately level with the tip of the shift when the horse is put to.
To balance the vehicle, when the horse has been put to and the driver and passengers are seated in their normal position the shafts should rest lightly (approx 4 lbs weight) on the harness tugs with the carriage's floor parallel to the ground. The balance can be adjusted by ideally moving the seat position or by carrying an extra weight (a 4lb weight is ideal) fixed to the vehicle floor positioned in front of the line of the axle or behind the line - dependent on what you're seeking to do.
For safety reasons the weight should be fixed so it doesn't move about all over or drop out of the vehicle.
How do I find a good driving horse?
Look, observe and take advice before making any decisions
Think carefully about the breed
Remember you make haste slowly - even if your ultimate aim is to drive hackneys in the show ring or a sports horse in CDE, these are not the horses to start with. It would be like driving a ferrari or a formula 1 before you'd mastered the technique of steering.
Your first driving horse might be plain but it's a fact that a flashy, showy one is ALWAYS harder to drive than a plainer, more even-tempered one.
It's the very high-spirited nature that dictates this and you will find the more spirited and able to think for himself that your horse is that the faster, surer and more automatic your reactions need to be. Something that ONLY comes with miles on the clock and testing yourself properly over time and with good help and lessons.
If starting with a family pony, get someone experienced to put it to harness for you.
For anyone not genuinely experienced with putting a horse to harness and bringing on a youngster, I'd say never less than 6.
If buying a new horse or pony, think CAREFULLY what you want to do with it i.e. will it be ridden as well as driven
Be honest and use a liberal dose of self-awareness when it comes to assessing your own ability and competence. Remember experience is just time spent. Competence is entirely different!
As a novice, buy a horse that has been well trained and tested as a carriage horse and that REALLY knows it's job. It should be 110% traffic proof. It should want to stand forever unless it's been told to go forward and it should know how to look after itself at all costs.
The overall turnout of horse, vehicle, driver and passenger should look balanced and in harmony. Be neither under or over-horsed: neither in size, type nor ability.
Ensure you have public liability insurance before driving out on roads
Two novices are NEVER good mix
You and your horse can't "learn the job together". Most frequently that ends in disaster. And yes, you'll hear people telling you it can be done but in my considerable experience, it can't!
Green + Green = Black and Blue